despair_to_live (
despair_to_live) wrote in
pastureland2024-09-09 08:13 pm
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Clang, clang, clang, goes the trolley~
Hey everyone! Junko (The Queen of Hearts) is coming at you with a trauma game!
The game starts Sept. 21st, Saturday, at 12:00 noon, PST! This time was picked because it's on a weekend so people are likely to be available. The time is likely to fit all time zones of people who want to play. And, since it's a trauma game, there's plenty of time for fallout and space between when the game ends and everyone's time to sleep, to avoid nightmares. (I'm sorry if the time is cutting it close for those in the UK, etc.)
Full IC rules will be posted about an hour before the game starts, but they're not too complicated! The game is based on the Trolley Problem.
The Trolley Problem is a classical ethics dilemma. A trolley is riding down a track. It is about to hit two+ people. However, a bystander is present before a rail switch. They can make the decision to change the track by throwing the switch.
However, if they do so, the trolley will ride a different rail and hit one person. The dilemma is therefore "Is it better to let people die by inaction, or, through active participation, take one person's life?" This game is Junko/The Queen of Hearts interpretation, presented as a ritual for all of the sheep! (For a visual of the Trolley Problem, please see here.)
Some notes!
1. This will be a trauma game, but it will not involve total party deaths. --At least not without special circumstances (like, repeated attempts at cheating, even when Junko tells them to stop). That said, people *will* die. When a team 'dies' by the trolley, one member will die. At least one team is guaranteed to lose. Please accept this as a caveat.
2. Weeds are invited and will actually play a vital role that I'd rather not spoil! They will not play with flocks, but as their own group. You can play both your sheep and your weed for those who have both, as long as you believe you can keep IC information separate from OOC. The weeds will be able to see ALL of the sheep's private rooms, so if you're going to play both, try to keep what you can observe in another flock's private room from affecting your flock character's IC answer.
3. The game will have two rounds, one hour each. It will be extended to three if a special BONUS round is needed, but that is unlikely. Similarly, there will be a possibility it will end after only one hour. That is the game length! Set-up and fallout will be available before and after.
4. Junko/The Queen of Hearts will be around after the game! She will not be spirited away or protected by the demon. She will definitely be available to be "got" and punished in any way the flocks want, including killing her. If they choose to kill her in a way that would remove her from the pasture, I will drop her as a character. Or... they can show mercy, too. Whichever. I'm not your mom. If you ever wanted your character to be able to get revenge on a Weed who just ran a trauma game, this is your chance!
5. The killing game will involve flocks choosing which flock to kill, in a way they have no choice to self-sacrifice instead. It will not be announced who killed who. It will only be announced if a flock has died.
In addition to signing up, please mark if you're willing to have your individual character undergo a Danganronpa-style torture. Just in case your team 'dies' and someone needs to be killed. Weeds can do this, too.
To explain to those unfamiliar with danganronpa: it is a particularly gruesome death scene. It is meant to be 'ironic' and psychologically disturbing. With lots of dark humor, as well. It can be as simple as 'the guy liked baseball, so he dies by having baseballs thrown at him,' to something really intricate. If you want an example, I have written a few back when I played Junko in another game. These can be read here: https://despair-to-live.dreamwidth.org/734.html
If you mark your character as willing to undergo a danganronpa style punishment, please provide a few character details you'd like to be included. If you have any triggers, please include those so I can avoid them.
This is my first ever running a game-wide game, so I hope it turns out fun and enjoyable! I intend to do my best as a game-runner!
edit:
I want to make clear that not opting into a personalized danganronpa-style death does not necessarily mean your character won't be killed! Just that they'll be given a generic-y death that doesn't pertain specifically to their backstory. Or if even that's too much just: "They died somehow." That's if it needs to happen! Don't worry about it. I will work with you to keep this game fun.
The game starts Sept. 21st, Saturday, at 12:00 noon, PST! This time was picked because it's on a weekend so people are likely to be available. The time is likely to fit all time zones of people who want to play. And, since it's a trauma game, there's plenty of time for fallout and space between when the game ends and everyone's time to sleep, to avoid nightmares. (I'm sorry if the time is cutting it close for those in the UK, etc.)
Full IC rules will be posted about an hour before the game starts, but they're not too complicated! The game is based on the Trolley Problem.
The Trolley Problem is a classical ethics dilemma. A trolley is riding down a track. It is about to hit two+ people. However, a bystander is present before a rail switch. They can make the decision to change the track by throwing the switch.
However, if they do so, the trolley will ride a different rail and hit one person. The dilemma is therefore "Is it better to let people die by inaction, or, through active participation, take one person's life?" This game is Junko/The Queen of Hearts interpretation, presented as a ritual for all of the sheep! (For a visual of the Trolley Problem, please see here.)
Some notes!
1. This will be a trauma game, but it will not involve total party deaths. --At least not without special circumstances (like, repeated attempts at cheating, even when Junko tells them to stop). That said, people *will* die. When a team 'dies' by the trolley, one member will die. At least one team is guaranteed to lose. Please accept this as a caveat.
2. Weeds are invited and will actually play a vital role that I'd rather not spoil! They will not play with flocks, but as their own group. You can play both your sheep and your weed for those who have both, as long as you believe you can keep IC information separate from OOC. The weeds will be able to see ALL of the sheep's private rooms, so if you're going to play both, try to keep what you can observe in another flock's private room from affecting your flock character's IC answer.
3. The game will have two rounds, one hour each. It will be extended to three if a special BONUS round is needed, but that is unlikely. Similarly, there will be a possibility it will end after only one hour. That is the game length! Set-up and fallout will be available before and after.
4. Junko/The Queen of Hearts will be around after the game! She will not be spirited away or protected by the demon. She will definitely be available to be "got" and punished in any way the flocks want, including killing her. If they choose to kill her in a way that would remove her from the pasture, I will drop her as a character. Or... they can show mercy, too. Whichever. I'm not your mom. If you ever wanted your character to be able to get revenge on a Weed who just ran a trauma game, this is your chance!
5. The killing game will involve flocks choosing which flock to kill, in a way they have no choice to self-sacrifice instead. It will not be announced who killed who. It will only be announced if a flock has died.
In addition to signing up, please mark if you're willing to have your individual character undergo a Danganronpa-style torture. Just in case your team 'dies' and someone needs to be killed. Weeds can do this, too.
To explain to those unfamiliar with danganronpa: it is a particularly gruesome death scene. It is meant to be 'ironic' and psychologically disturbing. With lots of dark humor, as well. It can be as simple as 'the guy liked baseball, so he dies by having baseballs thrown at him,' to something really intricate. If you want an example, I have written a few back when I played Junko in another game. These can be read here: https://despair-to-live.dreamwidth.org/734.html
If you mark your character as willing to undergo a danganronpa style punishment, please provide a few character details you'd like to be included. If you have any triggers, please include those so I can avoid them.
This is my first ever running a game-wide game, so I hope it turns out fun and enjoyable! I intend to do my best as a game-runner!
edit:
I want to make clear that not opting into a personalized danganronpa-style death does not necessarily mean your character won't be killed! Just that they'll be given a generic-y death that doesn't pertain specifically to their backstory. Or if even that's too much just: "They died somehow." That's if it needs to happen! Don't worry about it. I will work with you to keep this game fun.
BLUEBELL
Re: BLUEBELL
DAFFODIL
Re: DAFFODIL
Re: DAFFODIL
LILY
Ananke
ROSE
Leviathan
THISTLE
Odin
CLOVER
WEEDS
(no subject)
Re: WEEDS
QUESTIONS?